A Review of Augmented Reality and Mobile-Augmented Reality Technology: Learning in Tertiary Education
This paper explores the technology of Augmented Reality (AR) and mobile-Augmented Reality (mAR) in learning activities within tertiary education. We review some of the applications of AR and mAR utilised in education and learning simulations. We propose a framework for utilising educational AR and mAR in higher education. The framework features the occurrence of motivational issues which enhance and stimulate learners’ understanding. The paper presents how the use of AR and mAR in higher education can transform the teaching method from instructional to student-centred learning. A description of how the use of such technologies act as learning resources for student-centred learning and its capability to effect learning outcomes is also described.
||Augmented Reality, Mobile-Augmented Reality, Self-Centred learning, Higher Education
The International Journal of Learning in Higher Education, Volume 20, Issue 2, pp.37-54.
Article: Print (Spiral Bound).
Article: Electronic (PDF File; 1.125MB).
Student, Murdoch University, WA, Perth, Western Australia, Australia
Siti Salmi Jamali obtained her Master’s degree from the Art and Design School in New Media at Universiti Technology MARA, Malaysia. She is currently pursuing her PhD under the supervisions of Dr. Mohd Fairuz Shiratuddin and Associate Professor Dr. Kok Wai Wong, at Murdoch University, Perth, Australia. Her research focuses on mobile-Augmented Reality in tertiary education.
Senior Lecturer, School of Information Technology, Murdoch University, Murdoch, Western Australia, Australia
Dr. Mohd Fairuz Shiratuddin is a senior lecturer at the School of Engineering and Information Technology, Murdoch University, Australia. He holds a B.Eng in Electrical and Electronics from Northumbria University, UK, a MS in Information Technology (Virtual Reality) from University Utara, Malaysia, a MS in Architecture (Construction Management) from Virginia Tech, USA, and a Ph.D. in Environmental Design and Planning also from Virginia Tech. His areas of research are Natural User Interfaces, Games Design, Development and Technologies, Virtual Reality/Virtual Environment, and Information Technology; for education, design, construction, and entertainment. Dr. Shiratuddin has numerous publications in national and international conference proceedings, journals, books, book chapters and reports
Associate Professor, School of Engineering and Information Technology, Murdoch University, Murdoch, WA, Australia
Dr. Kok Wai Wong is an associate professor at the School of Engineering and Information Technology, Murdoch University, Australia. He is the Vice President and Governing Board Member of the Asia Pacific Neural Network Assembly (APNNA). He is also serving as a member of the Emergent Technologies Technical Committee (ETTC) and Game Technical Committee (GTC) of the IEEE Computational Intelligence Society (CIS). He is involved in the editorial boards for a number of international journals and in many international conference organising committees. He is the General Conference Co-Chair for the 7th International Conference on E-Learning and Games, the 24th Australasian Joint Conference on Artificial Intelligence, the Second International Conference on Digital Interactive Media in Entertainment and Arts, and the Joint International Conference on CyberGames and Interactive Entertainment. His current research interests include Intelligent Information Processing using Artificial Neural Networks and Fuzzy Systems, Intelligent Data Mining, Modelling and Game Technology.